AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games on Android in Romania Q1 2024
Explore the performance of the top 5 2D cartoon games on Android in Romania during Q1 2024, including metrics like weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D cartoon games on Android in Romania showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look into their metrics:
Royal Match experienced a steady weekly revenue, peaking at approximately $20.5K in the first week of January, and ending the quarter at around $17.9K. Weekly downloads saw a significant rise mid-quarter, peaking at 29.4K in the week of January 29, before gradually declining to 7.3K by the end of March. The game maintained a high number of active users, starting at 101.9K in early January, and slightly decreasing to 107.8K by the end of March.
Wood Screw Puzzle showed fluctuating weekly downloads, starting at 15.4K in early January and peaking at 28.2K in the second week. The downloads tapered off to 7.8K by the end of March. Active users for this game saw a consistent upward trend, beginning at 17.6K in the first week and reaching 47.8K by the end of the quarter.
Color ASMR: Painting Book had a stable performance with weekly downloads starting at 17.2K in early January, experiencing minor fluctuations, and ending at 14.6K. The game’s active users started at 132K, with a slight dip mid-quarter, but eventually stabilizing at around 119.4K by the end of March.
Match Masters - PvP Match 3 recorded the highest weekly revenue among the top 5, peaking at $28.9K in mid-February. However, its weekly downloads showed a declining trend, beginning at 62.6K in the first week of January and dropping to 5.7K by the end of March. Active users also saw a decrease from 179.9K to 80.6K over the same period.
Wood Nuts & Bolts Puzzle showed mixed results, with weekly downloads peaking at 18.4K in mid-March. The game’s revenue remained relatively low, with a peak of $237 in the second week of January. Active users for this game increased steadily from 20.6K in early January to 54.8K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.